Relocation
made with Unity
Détails technique
- Client
Ludum Dare 42
- Game engine
Unity 2017
- Plateforms
Web
- Date
August 2018
Technical details
“Relocation” is a game that was made in 2 days by a team made of 4 persons (including myself)
for a game jam (Ludum Dare). The team is made of 3 developers and 1 graphic designer.
Because it’s a game jam, the game must respect the following theme: “Running out of space”.
1. About the game jam theme
In order to follow the theme, we decided that the player must a narrow place under a time constraint. In that way, the player should be careful about where to put down furniture. If the room is too messy, it might be more difficult to move around.
2. About the game
The player is a furniture remover and he must receive furniture and tidy them up inside
different places.
The goal of the game is to not loose until the timer reaches zero.
Furnitures are regularly spawning inside a red area. If too many furniture is piled up in this
area, the game is over. Therefore, they should be tidy up by the player as fast as possible.
The number of remaining furniture to move is displayed at the top left of the screen.
The player can grab/rotate/release an object. He can also put a small object in drawers or
closets. But if an object contains other small objects, it cannot be moved.