Loki's Tale
made with Unity
Technical details
- Client
Ludum Dare 40
- Game engine
Unity 2017
- Plateforms
Web
- Date
December 2017
Project description
“Loki’s tale” is a game that was made in 2 days by a team made of 5 persons (including myself)
for a game jam (Ludum Dare). The team is made of 3 developers, 1 graphic designer, 1 sound
engineer.
Because it’s a game jam, the game must respect the following theme: “The more you have, the
worse it is”.
1. About the game jam theme
We wanted to make a 2.5D game that the player must get rid of multiple enemies with a gun.
In order to follow the theme, we decided that the bullets fired by the player don’t disappear
when they collide with something. In that way, “the more the player fires bullets, the worse the
difficulty of the game becomes.
2. About the game
The player is a pirate who defend his ship against other pirates. The ship is flying in the sky
instead of sailing on the sea. It makes the vibe more fantastic.
The goal of the game is to survive as long as possible against enemies.
The player can move on the horizontal axis and can jump 2 times in a row. He can get rid of the
enemies using a gun.
The gun has 2 kind of munitions. The type of munition fired by the pistol is chosen randomly at
the start of each enemy wave.
There is only one kind of enemy. That enemy runs toward the player and try to hit him with his
hands. More and more enemies are spawn after each new enemy wave.