Combobots
made with Unity
Technical details
- Client
Keimyung Univ.
- Outils
Unity 5
- Plateforms
iOS / Android
- Date
June 2017
Project description
“Combobots” is a computer game that was made during the second semester at Keimyung University. It’s a 2D arcade. The game was developed in 2 months with a team made of 4 persons (including myself).
About the game
There are 3 modes in the game. “History” and “Arcade” modes are single player modes and “Versus”
mode let the player challenging friends.
In the « History » mode, 2 chapters made of 5 levels and 1 boss battle are available. The goal of
the game is to defeat enemies’ wave of all the levels.
Once the player selects a level, 4 colored buttons appear at the bottom of the screen. The player
must touch the button in the good order to get rid of the enemies. The correct combination of color
is displayed next to each enemy.
Enemies spawns on the top of the screen. They are moving toward the bottom of the screen, where the
player’s life bar is located. When an enemy reach the life bar, he starts attacking it and the player
loose life points. So, the player should avoid this situation.
When life points reach zero, the game is over.
Above the color buttons, there is another button. It triggers a special action in the game (for
example: Slow down enemy’s movements or protect life points for a short time). To trigger this special
button, the gauge (on the right and left of the button) must be full. The gauge fills up when an enemy
is defeated.
The special action (which is also called power-up) can be changed in the menu before starting a new
level. At first, all the power up are locked. The player needs to defeat boss enemies in the “History”
mode to unlock them. Each Boss unlock a new power-up. Once it is unlocked, it can be upgraded using
coins.
Coins are gathered when an enemy is destroyed in “History” or “Arcade” mode.
In the “Arcade” mode, the gameplay remains the same, but the goal is different. The player has one life
point and he must survive as long as possible. A second and optional goal is to get the highest score.
Enemies spawn endlessly until the player loose. The more time passes, the more difficult it gets.
The “Versus” mode let you challenge your friends using the same phone screen. The screen is split into 2.
There are 4 colored button and a life point indicator on each side.
A combination of colors appears int the middle of the screen. The 2 players have to press the buttons
according to the combination. The slowest player loose 1 life point. The game end when one of the players
reach zero life points.